![]() The ON and OFF buttons turn into bird icons, and you can scroll through various visuals of birds until the game resets. But it reveals that the facility was only for observing silly birds. Having the bucket will change the ending to Silly Birds: If you press ON in the Mind Control Facility, the Narrator says the bucket pressed it.Stanley has no means of ending the countdown, and nothing in the room will do anything to stop it or allow him to escape, and so runs around helplessly as the Narrator delivers a crushing speech about how futile your choices are and how there is literally nothing that you can do to save Stanley, until the timer runs out. Countdown: Stanley follows the Narrator's instructions closely, but turns the mind control device on instead of off, causing the Narrator to set the entire building to self-destruct.The Narrator then remarks that the bucket will comfort Stanley even when he's trapped in the darkness. In the Bucket variation of this ending, the doors to freedom close half-way through, as the facility itself refuses to part with the bucket, trapping Stanley on the catwalk.Freedom: Stanley follows the narrator's directions exactly, and turns the mind control device off, exiting the building into a woodland area as the Narrator declares, "And Stanley was happy.".Left door endingsNOTE: Any of the left door endings can be accessed via the right door if Stanley traverses the Maintenance Room instead of proceeding to the Warehouse area. Some changes are more drastic than others, like the final branch before the Zending and Games endings being removed, and the Real Person ending turning into a lesson on jokes and comedic timing, removing most of the seriousness from the original ending. ![]() ![]() Practically the whole point of The Stanley Parable is for the player, as Stanley, to try to discover as many scripted endings as possible based on how much and when he decides whether or not to follow the Narrator's dialogue.Īdditionally, in Ultra Deluxe, when holding the Stanley Parable Reassurance Bucket added after the Sequel ending, almost every single ending changes. The Narrator's line that establishes the Big First Choice that leads to almost every possible ending in the game
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